3.2 Students formulate solutions for economic problems?
With the amount of money the game gives you at the beginning, you have to spend it to make more buildings. Growing the amount of buildings will increase the workers you need which brings more people around your town. The more people the more buildings needed. When you make more buildings, you will have more money because they sell things and make profit. So, if you want to make money you need to spend it first in your town.
3.1-Students explain how different economic systems are organized for production, distribution, and consumption of goods and services?
If you keep all the production distrubution and consumption then it will make sense because they are closer and easier to manage together. It also raises the residential area price because it isn't near the retail.
3.4Students demonstrate an understanding of economic principles that influence individual financial planning.
I need to make sure I don't spend all my money on one thing because my city can't just prosper off of a post office. I've also learned not to spend all my money because if I don't have money left from spending it on one thing, then my city won't grow. If my city won't grow then I'll lose money instead of making money.
4.3 Students evaluate the impact of technology and how it has shaped history and influenced the modern world.
Technology through years makes tasks easier. Buying the most modern thing in the game will get things done faster and also give you more money. Also, the more opportunity to buy more modern things if I keep buying the most modern technology for my game. Clicking once with my mouse can upgrade my new windmills so I will make even more money. Without technology my civilization will die.
4.2 Students analyze current events to better understand the world in which they live.
Recently in my city, I got a gift from my company, so with that information I know that I've must have been doing well with my city. Without recieving a gift lately then I'd know that my theory of making a lot of small buisnesses wasn't correct. But, since I just received a gift of a rotating silver globe then I think I'm on the right track.
4.4 Students explain how past events impact the present and the future
The first couple days I played this game I made sure to build lots of houses and windmills to make energy for all the people moving to my town. This was a big mistake. I later learned to make buisnesses instead because they make around $3000, instead of $100. So by purchasing houses instead of buisnesses my amount of money didn't have as great as of an impact as I thought it would.
5.5 Students interperate charts, maps, and graphs to answer questions dealing with people places events or enviroments.
The map of my city is separated in two different areas. One half is for residential areas, and the other is for buisness. Placing the houses on one side of the town raises the area amount for housing which makes people happpier not to be around industrial machines. Putting the buisnesses also helped me to save time on collecting money because I know to always be ready to also make a new contract.
5.3 Students demonstrate an ability to organize and process information about people places and enviroment
I organized all my houses in one area of the map but left room to the right for more expansion for later. I built my offices and city buildings under the houses so that they have room for expansion too and I can easily click the contracting button for all the businesses. Lastly I set all my parks and windmills over to the opposite side of my land to reserve room for expansion for the rest of my city.
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